Some more projects

February 12th, 2010

Hey there!

I want to dedicate this post to some of the other projects I have done recently, but since it would be a little bit of a waste to write single posts for each of them I just thought I summarize them here all in one :) And it´s also good for you as a reader so you don´t have to click around that much, so everybody wins here!
Read the rest of this entry »

Sonic The Hedgehog Remake

February 11th, 2010

This is so far my most ambitious programming project. I made this one together with a very good friend of mine, his name is Andreas Schacherbauer. We made this game for our qualification project of the third term and it has to be mentioned that we programmed this one in only two (!!) weeks. Both of us are very proud of this game and we even got the best mark for it ;) It was written in C++ using OpenFrameworks.
Read the rest of this entry »

Asteroids Clone

February 11th, 2010

Let´s fast forward a little bit to my third term at the University of Applied Sciences Salzburg. From here on, I started to study in the direction I really wanted, which is Augmented Reality and Game (at the end of the second term, everyone had to decide for a major, either Web & Communities or Augmented Reality & Game and since I´m a gamer and far more interested in making my own games, I chose the latter).
Anyway, back on the topic. Our programming teacher introduced us to the world of OpenFrameworks, a very cool framework written in C++ in order to mainly program 2D games. Furthermore he gave us the task to program an Asteroids clone. Asteroids, which is an Arcade classic of the 80’s, may not seem like a big challenge, but it sure was a fine opportunity for him to teach us some very nice techniques in game programming.
Read the rest of this entry »

DarkEye

February 10th, 2010

This is my very first bigger programming project. It´s called DarkEye and it´s a text based role playing game (RPG). I programmed this little game during my second term and by that time, I only had a little bit more than half a year of experience in programming with C++.

A full description of the game´s premise, features and source code as well as the full game itself for you to try out is right here after the jump.

Read the rest of this entry »

Future of my Blog

February 8th, 2010

Hello again!

If you have a look at my last post below this one, you´ll notice it´s been a while since I updated my little developer blog here … (almost a year).  Now some time has passed and I just finished my third term studying MultiMedia Technology at the University of Applied Sciences Salzburg. Since I now have some time till the next term starts, I want to use is to present you some of my work, mainly games I programmed during this time. You will be able to see how my programming skills have developed during that time and be prepared for some nice surprises :)

Well then, enjoy the soon following posts of mine!

Have a nice day and see you soon!

Qualification Project – First Overview

May 4th, 2009

Hey there!

This is my first real post on my blog and I want to dedicate this one to my qualification project of this term at the University of Applied Sciences Salzburg.

First of all, what is it about?

My plan is to program a text-based Role Playing Game (RPG) using C++ as my major programing language. It will feature a basic combat system and an item management system. The combat system will provide the player with many typical features and options from your typical RPG, such as Attack, Defend, use an Item, SpecialAttacks and – if there is enough time – magic. One special feature is be the so called  Focus Bar, which will be used for SpecialAttacks and Magic. Futhermore, the combat system will be able to calculate , for example, the damage you do to an enemy according to both Character´s and enemy´s stats. By fighting, the player can collect experience points (EXP)  and thus will rack up the player´s stats.

The item management system however allows the player to use certain items (such as potions for healing) and to equip weapons and assecoires. Both weapons and assecoires have their own stats and will be added to the player´s stats. By that the player can decide freely with what equipment he wants to conquer an enemy. This adds a little bit more strategic elements into the game.

This project currently runs under the working title “Dungeon Raiders”, but it´s name will be changed very soon! Be sure to check back for more detailed information about my RPG!

Have a nice day!!!

Hello world!

March 16th, 2009

Welcome to WordPress. This is your first post. Edit or delete it, then start blogging!